Marcus Crowthorn

Devout (zealot?) Pharasman whose early training was wisely given over to Ranger Seth Bullock, Sheriff of Ravengro.

Description:

Marcus Crowthorn
Male Human Ranger 10
Medium humanoid, lawful good
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Armor Class 17 (+1 Breastplate)
Hit Points 76 (10d10+10)
Speed 30 ft.
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STR 14 (+2), DEX 18 (+4), CON 12 (+1), INT 10 (+0), WIS 16 (+3), CHA 9 (-1)
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Feats Crossbow Expert
Saving Throws Str +6, Dex +8
Skills Athletics +6, Insight +7, Perception +7, Religion +4, Survival +7
Damage Resistances fire
Senses passive Perception 17
Languages Custom Language, Custom Language, Abyssal, Common, Giant, Infernal, Orc

Actions
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+1 Crossbow Bolts. Ranged Weapon Attack: +8 to hit, range , one target.
Hit:

Battleaxe. Melee Weapon Attack: 6 to hit, reach 5 ft., one target.
Hit: 1d8
2 slashing damage or 1d10+2 slashing damage if used with two hands to make a melee attack.

Hand Crossbow. Ranged Weapon Attack: 10 to hit, range 30 ft./120 ft., one target.
Hit: 1d6
4 piercing damage.

Hand Crossbow. Ranged Weapon Attack: 10 to hit, range 30 ft./120 ft., one target.
Hit: 1d6
4 piercing damage.

Heavy Crossbow. Ranged Weapon Attack: 10 to hit, range 100 ft./400 ft., one target.
Hit: 1d10
4 piercing damage.

Dagger. Melee or Ranged Weapon Attack: 8 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d4
4 piercing damage.

Rapier. Melee Weapon Attack: 8 to hit, reach 5 ft., one target.
Hit: 1d8
4 piercing damage.

Shortsword. Melee Weapon Attack: 8 to hit, reach 5 ft., one target.
Hit: 1d6
4 piercing damage.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.
Hit: 3 bludgeoning damage.
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“Were it up to such as I, all of this cursed blight upon the Inner Sea known as Ustalav and every being crawling over it living or otherwise, should be placed in a deep grave and covered in blessed earth. With mine own spade I would perform the task whilst whistling a jaunty tune knowing full well eternal damnation would be my reward.” -Marcus Crowthorn
“Why doth Ustalav need to be cleansed and all its current inhabitants given over to Her Judgement to make way for a new beginning? For it is a land without hope, plagued by an endless war of all against all, both the living and the undead ceaselessly climbing and clawing over one another for an imagined supremacy. All the while the Tyrant watches and gloats for even in his seeming defeat centuries ago, he is shown to be the victor. The land is rife with the strife he desired to instill. The history of Ustalav is a book written in blood. All cursed to exist there are but animals in a pit.”
Marcus knows he wasn’t born in Ravengro, but he still calls it home and Father Grimburrow his pop.
When Marcus joined up with Emirikol and took to the skies and planes it was more than he could ever imagine.
All of that came to an abrupt end when Emirikol suddenly dispatched him from the ship.
Emirikol bid him farewell and said he was dropping him off at home.
Stepping through the magical portal, Marcus found himself at altitude in the snow-dusted mountains.
A quick survey told him what he needed to know, a small settlement had been ransacked by giants.
The survivors were quite shaken and confirmed the tales of giantkind running amok and making off with livestock and slaves.
The settlement was called Shinnerman’s Fortune, and it struck a chord. Something about this place was vaguely familiar, but very, very fuzzy.
Marcus spent the night there in the home of a kind woman named Straya Kraum, but another round of attacks in the morning sent everyone fleeing to the trees.
The massive pet wolves of the giants chased him all day and well into the night. He lost sight of the other survivors.
One image that stuck with him was a quick glimpse of a blue-skinned, white-bearded giant in gray, fur-trimmed armor with an elaborate axe who seemed to be directing the attack.
The axe was memorable because, even though Marcus only saw it for a split-second, it was carved to resemble the head of a dragon.
The next several days were a wild blur of dodging various predators while scavenging what he could from the land.
Eventually, he encountered a patrol from the frontier town of Trunau who listened to his story in disbelief before hauling him to town to see if others could verify its veracity.

Equipment +1 Breastplate, +1 Crossbow Bolts (35), Battleaxe, Dagger, Hand Crossbow, Hand Crossbow, Heavy Crossbow, Rapier, Shortsword, studded leather, backpack, case, crossbow bolt, cloak of elvenkind, crossbow bolts (300), holy symbol (emblem), lantern, bullseye, mess kit, oil (flask) (10), pearl of power, rations (30), ring of fire resistance, rope, silk (50 feet) (2), tinderbox, torch (10), waterskin, 47 pp, 284 gp, 55 sp

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System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.

Bio:

Marcus knows he wasn’t born in Ravengro, but he still calls it home and Father Grimburrow his pop.

When Marcus joined up with Emirikol and took to the skies and planes it was more than he could ever imagine.

All of that came to an abrupt end when Emirikol suddenly dispatched him from the ship.
Emirikol bid him farewell and said he was dropping him off at home. Stepping through the magical portal, Marcus found himself at altitude in the snow-dusted mountains. A quick survey told him what he needed to know, a small settlement had been ransacked by giants.
The survivors were quite shaken and confirmed the tales of giantkind running amok and making off with livestock and slaves.

The settlement was called Shinnerman’s Fortune, and it struck a chord. Something about this place was vaguely familiar, but very, very fuzzy. Marcus spent the night there in the home of a kind woman named Straya Kraum, but another round of attacks in the morning sent everyone fleeing to the trees.

The massive pet wolves of the giants chased him all day and well into the night. He lost sight of the other survivors. One image that stuck with him was a quick glimpse of a blue-skinned, white-bearded giant in gray, fur-trimmed armor with an elaborate axe who seemed to be directing the attack. The axe was memorable because, even though Marcus only saw it for a split-second, it was carved to resemble the head of a dragon.

The next several days were a wild blur of dodging various predators while scavenging what he could from the land. Eventually, he encountered a patrol from the frontier town of Trunau who listened to his story in disbelief before hauling him to town to see if others could verify its veracity.

Equipment +1 Breastplate, +1 Crossbow Bolts (20), Battleaxe, Dagger, Hand Crossbow, Hand Crossbow, Heavy Crossbow, Rapier, Shortsword, studded leather, backpack, bedroll, case, crossbow bolt, Cloak of Elvenkind, crossbow bolts (200), holy symbol (emblem), lantern, bullseye, mess kit, oil (flask) (10), potion of greater healing, potion of healing, rations (30), rope, hempen (50 feet), tinderbox, torch (10), waterskin, 17 pp, 16 gp

Marcus Crowthorn

Giantslayer 5e Flinch